Indoor, Outdoor & Kids' Trampolines

CGRundertow ZONE OF THE ENDERS: THE FIST OF MARS for Game Boy Advance Video Game Review


It seems that in the context of mecha anime
main characters, the shy and quiet teenager is the stereotype often attributed. It’s not
because they are so easy to make fun of, but probably because the guy is so human and so
prone to making mistakes or because the fans can relate to the kid. One of these unsung
heroes is Cage Midwell, a 17-year old kid who makes his rounds on the spaceship Bonaparte
III, and he’s your typical run of the mill 22nd century deckhand. Once his ship is attacked
by a powerful Orbital Frame, however, his life takes a dramatic turn, for better or
worse. This is the premise of Zone Of The Enders The Fist Of Mars, part of the Hideo
Kojima headed development that has taken the classic mecha anime series and turned it into
a widely popular gaming franchise. If you value action over story, you might not want
to even look in this game’s direction. The Fist Of Mars is highly story-oriented, following
the trials and tribulations of Cage Midwell and his close friend Ares Enduwa as their
story unfolds through 26 chapters of turn-based tactical gameplay. Just like in any other
Zone of the Enders game, you’ll control Orbital Frames against your foes, but you’ll now be
blasting and swinging laser blades on a tactical grid. Anyone who has played the Banpresto
released Super Robot Taisen, or any Super Robot Wars game for that matter, are probably
drawing comparisons to it right now, and you would be entirely justified. Each Orbital
frame you control has strengths and weaknesses, and as the game progresses, they both come
into focus more and more. With the help of Born In Space operative Deckson Geyse, your
team will get bigger and stronger as you fight off the forces of Mars who want nothing more
than to enslave you and the BIS. What intrigues me the most about each battle is what happens
when you select to attack an enemy, or vice versa. Within a certain amount of time, you
must target the enemy or dodge their attacks by moving the cursor on your screen away from
the mecha as long as you can. It’s an interesting way of going about a battle rather than just
selecting the action and putting it into effect. Even if you want this game because of the
turn-based gameplay, you’d be missing out if you didn’t focus on the story, which is
beautifully written and thought out. It’s evident that such a plotline is critical to
the advancement of the game, and it’s almost like reading a chapter of a manga before tackling
the quality gameplay. Even if you think Cage is a whiny bitch. I find the hack-and-slash
Zone of the Enders for the PS2 more fun to play than the GBA The Fist Of Mars, however,
and I definitely want to make the argument that if I want more story to what’s going
on, I’ll settle for watching the show. Dialogue can sometimes drag on a little too long, and
I’ll skip ahead if I want to get to the battlefield. In conclusion, if you love Zone of the Enders
as much as the next guy, I would recommend The Fist Of Mars. To those who want an introduction
to the series, start watching the show first or get a good dose of hack and slash for the
PS2 before pulling the trigger on this one.

Reader Comments

  1. 1. The anime shows were released roughly around the same time as the first game, so neither is really based on the other since the go more hand in hand.

    2. For majority of the game you control LEVs. Albeit some LEVs CAN be almost as powerful as Orbital Frames, they're still not OF's and are generally much weaker in battle.

    3. ZoE: Fist of Mars is actually not part of the main canon at all. It is a spin off and is yet to be officially canonized.

  2. Zone of the Enders originated as a Video Game. Kojima has said this many times. ZOE fans rarely know who Hideo Kojima is, while Metal Gear fans ALWAYS do.

  3. Zone of the Enders video game was first released in march 2001.
    Zone of the Enders animated series was first aired in april 2001.

    The time difference is too small to be significant. They were both in production at the same time and released roughly at the same time. Thus it is impossible for one to be based on the other.

    I am personally a fan of both MGS and ZoE.

    Using wikipedia page for ZoE as reference for release/airing dates

  4. Don't look at when they were released, look at when they began production. The game undoubtedly took longer than the animated series. Kojima has said multiple times (and again confirmed in the pre-E3 2012 show only a few days ago) that the core design was for a video game. They decided to make a game in which robots arent slow clunky machines and can in fact move swift and fast for great gameplay. The animated series was not based on the game, but began production afterward.

  5. So what I said earlier stands. The game is not based on the anime and the anime is not based on the game, thus they go hand in hand.

    It doesn't really matter which one was thought up first, or which one the maker prefers over the other. It doesn't change anything from the fact that they were in the making roughly around the same time and were released roughly at the same time.

  6. for those who wonder about the show:
    Movie ZOE Idolo  (first orbital frame)
    ZOE game for PS2
    Series ZOE Dolores I (anime sometime between events of ZOE 1 and halfway thru 2)
    ZOE 2 for PS 2

    And since I still didnt finish this I cant put my finger on where in timeline this is

  7. This was the first ZOE game I tried lol. Later I bought a PS2 slim one of the reasons was for ZOE 1 and 2. Love the hell out these games.

  8. I guess I dont mind it. Picked it up the other day not knowing about it beforehand and being a fan of the ZOE series. Its not bad but yeah if you want story then this is the game where the gameplay is pretty boring.

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